Dwarf sneaky

The geoaching WE started off on Friday. We have a yearly tradition to celebrate spring with some company veterans.

It’s not some occult gathering but just a Friday (near March 21st) when we all take the afternoon off, eat somewhere and have a walk. This tradition lasts somewhere 15 and 20 years despite the fact that I no longer work for that company since a decade. In fact, only 4 out of the 10 regulars still work there. All the others work somewhere else or are retired.

Anyway, I proposed to attack a geocache as a kind of introduction for the others. The perfect cache for this is ‘De Gempemolen’ GC13K15, a nice multi where you need to stroll 8-9 km showing the finest places of that region. Unfortunately we didn’t have time to finish it so I logged the cache today.

Yesterday, we couldn’t tackle much caches. There were two reasons for this. We needed to discuss an offer on the replacement of all windows and a door on the ground (first) floor with high insulating replacements which took some time. Secondly, I forgot to bring along the paper with coordinates of the (mystery) caches I planned. Luckily, I had still the coordinates of ‘Dwarf Sleepy-Kriesberg’ GC19XMY on my GPSr. The caches authored by The Untouchables might look simple at first sight – even if they’ve ‘only’ a 1.5 difficulty rating – but they’ve always some kind of twist somewhere which make things always more exiting. This time Dwarf Sleepy fooled us and give us the wrong coordinates for the cache and thus we walked longer than planned. Luckily the weather was good and the kids weren’t nagging.

Finally, I finished off the WE with another virtual in order to celebrate our 175th find (it’s – due to my oblivion yesterday – 174 actually). Wasn’t I against virtual caches and isn’t it the second time that I transgress my own principles? Indeed, I have to adjust my statement a bit and I’ll do only virtuals where:

  • you need to do something at a location
  • the location can’t be visited

Four Windows GCF55A is a perfect example of the latter. This riddle leads you to a place one can’t visit under normal circumstances and is only granted for some adventurers.

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